By Alexander Villafania
INQ7.net
RECENT studies collected by the Entertainment Software Association (ESA) from several researchers have exonerated video games of inducing violent behavior in the young.
Mostly conducted in 2004, all the studies found no evidences linking increased violence among children who play video games. Instead, they found that playing video games to have beneficial effects on the development of cognitive thinking.
These studies were in stark contrast to allegations by American groups of mostly parents and teachers claiming that the spread of violent video games, particularly those with mature-rated titles, had caused an increase in violent behavior among young people.
In one study conducted by the Danish government and published by the United Nations Educational, Scientific and Cultural Organization Clearinghouse on Children, Youth and Media, it was determined that it was not possible to make conclusions about potentially adverse effects of violent video games because data was too limited and the criticism thrown against video games too broad.
"This criticism is primarily that it is an oversimplification to perceive computer games as a phenomenon that can be isolated from the player’s everyday life,” the Danish study said.
Professor Cheryl Olson of the Harvard Medical School Center for Mental Health and Media stressed the limitations of current studies on aggressive behavior due to video games, such as the definition of aggression and failure to include other known contributing factors.
She said there were “small non-random, non-representative instances” of video game-induced violent behavior, which did not give a clearer conclusion on previous allegations.
“In summary, it’s very difficult to document whether and how violent video and computer games contribute to serious violence such as criminal assault and murder,” she wrote in her study.
Olson quipped that younger people would wonder why older generations resent new computer games when they feel nostalgic about many classic games perceived to be violent in their time.
A laboratory study led by University of Bologna Professor Bruno Baldaro also pointed out to a zero connection between video games and hostile behavior. Baldaro and several other doctors monitored heart rate and anxiety reactions of some patients to both violent and non-violent video games.
"The results of [this] study showed a range of short-term effects of playing violent and non-violent video games on arterial pressure and on the state anxiety of subject, but not on hostility measurements,” wrote Baldaro.
INQ7.net
RECENT studies collected by the Entertainment Software Association (ESA) from several researchers have exonerated video games of inducing violent behavior in the young.
Mostly conducted in 2004, all the studies found no evidences linking increased violence among children who play video games. Instead, they found that playing video games to have beneficial effects on the development of cognitive thinking.
These studies were in stark contrast to allegations by American groups of mostly parents and teachers claiming that the spread of violent video games, particularly those with mature-rated titles, had caused an increase in violent behavior among young people.
In one study conducted by the Danish government and published by the United Nations Educational, Scientific and Cultural Organization Clearinghouse on Children, Youth and Media, it was determined that it was not possible to make conclusions about potentially adverse effects of violent video games because data was too limited and the criticism thrown against video games too broad.
"This criticism is primarily that it is an oversimplification to perceive computer games as a phenomenon that can be isolated from the player’s everyday life,” the Danish study said.
Professor Cheryl Olson of the Harvard Medical School Center for Mental Health and Media stressed the limitations of current studies on aggressive behavior due to video games, such as the definition of aggression and failure to include other known contributing factors.
She said there were “small non-random, non-representative instances” of video game-induced violent behavior, which did not give a clearer conclusion on previous allegations.
“In summary, it’s very difficult to document whether and how violent video and computer games contribute to serious violence such as criminal assault and murder,” she wrote in her study.
Olson quipped that younger people would wonder why older generations resent new computer games when they feel nostalgic about many classic games perceived to be violent in their time.
A laboratory study led by University of Bologna Professor Bruno Baldaro also pointed out to a zero connection between video games and hostile behavior. Baldaro and several other doctors monitored heart rate and anxiety reactions of some patients to both violent and non-violent video games.
"The results of [this] study showed a range of short-term effects of playing violent and non-violent video games on arterial pressure and on the state anxiety of subject, but not on hostility measurements,” wrote Baldaro.
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